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Interface game.GameLinkConstants
- public interface GameLinkConstants
The GameLinkConstants
interface contains all the
constants the GameLink
class and other related classes
need to operate properly.
- See Also:
- GameLink
-
GAME_GROUP
- Frame group : for communication between Game objects
-
HANDLER_GROUP
- Frame group : for low level communication between Handler objects
-
HANDLER_ID
-
-
NONE
- None, nothing, niet, nada.
-
PLAYER_GROUP
- Frame group : for communication between Player objects
-
REPLY_CLOSED_GAME
-
-
REPLY_INVALID_GAME_ID
-
-
REPLY_TOO_MANY_PLAYERS
-
-
RQ_JOIN_GAME
- Request message : join a game (new or running)
-
RQ_LEAVE_GAME
- Request message : leave a game
-
RQ_PLAYERCHANGELETTER
-
-
RQ_PLAYERCHANGENAME
-
-
RQ_PLAYERNEWSCORE
-
-
RQ_SERVERID
- Request message : get informations about the server
-
SERVICE_GROUP
- Frame group : lower level communication between GameLink objects
-
SOCKET_TIMEOUT
- The Socket timeout in milliseconds
-
ST_CREATE_GAME
- Command Message : client must create an instance of the specified game
-
ST_CREATE_PLAYER
- Command Message : client must create a player in the specified game
-
ST_GAME_ADDED
- Server Status message : a game has been added
-
ST_GAME_REMOVED
- Server Status message : a game has been removed
-
ST_INFO_CHANGED
- Server Status message : informations about a game changed
-
ST_REMOVE_PLAYER
- Command Message : client must remove a player from the specified game
HANDLER_ID
public static final String HANDLER_ID
SERVICE_GROUP
public static final int SERVICE_GROUP
- Frame group : lower level communication between GameLink objects
HANDLER_GROUP
public static final int HANDLER_GROUP
- Frame group : for low level communication between Handler objects
PLAYER_GROUP
public static final int PLAYER_GROUP
- Frame group : for communication between Player objects
GAME_GROUP
public static final int GAME_GROUP
- Frame group : for communication between Game objects
SOCKET_TIMEOUT
public static final int SOCKET_TIMEOUT
- The Socket timeout in milliseconds
NONE
public static final int NONE
- None, nothing, niet, nada. Usually used for subrequests
RQ_SERVERID
public static final int RQ_SERVERID
- Request message : get informations about the server
RQ_JOIN_GAME
public static final int RQ_JOIN_GAME
- Request message : join a game (new or running)
RQ_LEAVE_GAME
public static final int RQ_LEAVE_GAME
- Request message : leave a game
RQ_PLAYERCHANGENAME
public static final int RQ_PLAYERCHANGENAME
RQ_PLAYERNEWSCORE
public static final int RQ_PLAYERNEWSCORE
RQ_PLAYERCHANGELETTER
public static final int RQ_PLAYERCHANGELETTER
ST_GAME_ADDED
public static final int ST_GAME_ADDED
- Server Status message : a game has been added
ST_GAME_REMOVED
public static final int ST_GAME_REMOVED
- Server Status message : a game has been removed
ST_INFO_CHANGED
public static final int ST_INFO_CHANGED
- Server Status message : informations about a game changed
ST_CREATE_GAME
public static final int ST_CREATE_GAME
- Command Message : client must create an instance of the specified game
ST_CREATE_PLAYER
public static final int ST_CREATE_PLAYER
- Command Message : client must create a player in the specified game
ST_REMOVE_PLAYER
public static final int ST_REMOVE_PLAYER
- Command Message : client must remove a player from the specified game
REPLY_INVALID_GAME_ID
public static final int REPLY_INVALID_GAME_ID
REPLY_TOO_MANY_PLAYERS
public static final int REPLY_TOO_MANY_PLAYERS
REPLY_CLOSED_GAME
public static final int REPLY_CLOSED_GAME
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