All Packages  Class Hierarchy  This Package  Previous  Next  Index

Interface game.GameLinkConstants

public interface GameLinkConstants
The GameLinkConstants interface contains all the constants the GameLink class and other related classes need to operate properly.

See Also:
GameLink

Variable Index

 o GAME_GROUP
Frame group : for communication between Game objects
 o HANDLER_GROUP
Frame group : for low level communication between Handler objects
 o HANDLER_ID
 o NONE
None, nothing, niet, nada.
 o PLAYER_GROUP
Frame group : for communication between Player objects
 o REPLY_CLOSED_GAME
 o REPLY_INVALID_GAME_ID
 o REPLY_TOO_MANY_PLAYERS
 o RQ_JOIN_GAME
Request message : join a game (new or running)
 o RQ_LEAVE_GAME
Request message : leave a game
 o RQ_PLAYERCHANGELETTER
 o RQ_PLAYERCHANGENAME
 o RQ_PLAYERNEWSCORE
 o RQ_SERVERID
Request message : get informations about the server
 o SERVICE_GROUP
Frame group : lower level communication between GameLink objects
 o SOCKET_TIMEOUT
The Socket timeout in milliseconds
 o ST_CREATE_GAME
Command Message : client must create an instance of the specified game
 o ST_CREATE_PLAYER
Command Message : client must create a player in the specified game
 o ST_GAME_ADDED
Server Status message : a game has been added
 o ST_GAME_REMOVED
Server Status message : a game has been removed
 o ST_INFO_CHANGED
Server Status message : informations about a game changed
 o ST_REMOVE_PLAYER
Command Message : client must remove a player from the specified game

Variables

 o HANDLER_ID
 public static final String HANDLER_ID
 o SERVICE_GROUP
 public static final int SERVICE_GROUP
Frame group : lower level communication between GameLink objects

 o HANDLER_GROUP
 public static final int HANDLER_GROUP
Frame group : for low level communication between Handler objects

 o PLAYER_GROUP
 public static final int PLAYER_GROUP
Frame group : for communication between Player objects

 o GAME_GROUP
 public static final int GAME_GROUP
Frame group : for communication between Game objects

 o SOCKET_TIMEOUT
 public static final int SOCKET_TIMEOUT
The Socket timeout in milliseconds

 o NONE
 public static final int NONE
None, nothing, niet, nada. Usually used for subrequests

 o RQ_SERVERID
 public static final int RQ_SERVERID
Request message : get informations about the server

 o RQ_JOIN_GAME
 public static final int RQ_JOIN_GAME
Request message : join a game (new or running)

 o RQ_LEAVE_GAME
 public static final int RQ_LEAVE_GAME
Request message : leave a game

 o RQ_PLAYERCHANGENAME
 public static final int RQ_PLAYERCHANGENAME
 o RQ_PLAYERNEWSCORE
 public static final int RQ_PLAYERNEWSCORE
 o RQ_PLAYERCHANGELETTER
 public static final int RQ_PLAYERCHANGELETTER
 o ST_GAME_ADDED
 public static final int ST_GAME_ADDED
Server Status message : a game has been added

 o ST_GAME_REMOVED
 public static final int ST_GAME_REMOVED
Server Status message : a game has been removed

 o ST_INFO_CHANGED
 public static final int ST_INFO_CHANGED
Server Status message : informations about a game changed

 o ST_CREATE_GAME
 public static final int ST_CREATE_GAME
Command Message : client must create an instance of the specified game

 o ST_CREATE_PLAYER
 public static final int ST_CREATE_PLAYER
Command Message : client must create a player in the specified game

 o ST_REMOVE_PLAYER
 public static final int ST_REMOVE_PLAYER
Command Message : client must remove a player from the specified game

 o REPLY_INVALID_GAME_ID
 public static final int REPLY_INVALID_GAME_ID
 o REPLY_TOO_MANY_PLAYERS
 public static final int REPLY_TOO_MANY_PLAYERS
 o REPLY_CLOSED_GAME
 public static final int REPLY_CLOSED_GAME

All Packages  Class Hierarchy  This Package  Previous  Next  Index